// Town script for town 42: Small watch-out

begintownscript;

variables;

body;

beginstate INIT_STATE;

set_name(20,"Commander Patrick");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
if (get_flag(42,0) == 1)
		end();
	message_dialog("This is a small, cute fort-like structure. It is good that whoever is the big boss of the Senarti doesn't know about this place.","");
	set_flag(42,0,1);
break;

beginstate 11;
if (get_flag(42,1) == 1)
		end();
	message_dialog("This corridor hasn't been finished. Soldiers probably had to be stationed here quickly, before the enemy could discover that somebody was building something.","");
	set_flag(42,1,1);
break;

beginstate 12;
if (get_flag(42,2) == 1)
		end();
	message_dialog("The storeroom is packed with food and all kinds of armor. It will indeed be necessary if they were to fight the Senarti.","");
	set_flag(42,2,1);
break;

beginstate 13;
if (get_flag(42,3) == 1)
		end();
	message_dialog("You find rats in this secret tunnel. They have been living on food found in the storeroom, to which the secret passage leads too. Killing the rats off would be a good thing.","");
	set_flag(42,3,1);
break;